FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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KK Party Compatibility #56

Closed ghost closed 2 years ago

ghost commented 2 years ago

Export_PMX folder for the character has all textures but no .PMX model. Have not been able to get it to output the .PMX no matter what I do. (Using the V5.0 plugin in Koikatsu Party([Steam + After Party DLC] w/ HF Patch.)

MediaMoots commented 2 years ago

I'm afraid the plugin won't work in KK Party, I only tested it to work on KK Maybe I'll support it in the future, but for now I am unable to get/run KK Party.

Sorry about this.

gitburned commented 2 years ago

Maybe I'll support it in the future, but for now I am unable to get/run KK Party.

What exactly is the holdup there? I want to know so I can think further...

ghost commented 2 years ago

It only exports some of the textures, not all and does not export the PMX file. so it seems to hang somewhere and then stop working.

On Wed, Nov 10, 2021 at 9:43 AM gitburned @.***> wrote:

Maybe I'll support it in the future, but for now I am unable to get/run KK Party.

What exactly is the holdup there? I want to know so I can think further...

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/FlailingFog/KK-Blender-Shader-Pack/issues/56#issuecomment-965584416, or unsubscribe https://github.com/notifications/unsubscribe-auth/AE4O4ZNJK4G3I77L3I52GHDULKVMXANCNFSM5HE5P4PA . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.

gitburned commented 2 years ago

I know, I'm trying to inqure MediaMoots as to the difficulty on their end for getting Koikatsu Party to run on their machine, if that can be solved maybe some headway can be made into adapting the exporter to Koikatsu Party.

MediaMoots commented 2 years ago

@gitburned @Zibokwe Does this work? KKBP_Exporter.zip

gitburned commented 2 years ago

Where'd you get that from?

It produced me a pmx so it works (I also use Koikatsu Party with HF patch).

MediaMoots commented 2 years ago

PR #67

MediaMoots commented 2 years ago

It produced me a pmx so it works (I also use Koikatsu Party with HF patch).

Thanks for testing it! : ) Glad it works.

gitburned commented 2 years ago

While it works, I noticed after importing pmx then finalizing it, then using CATS' "Fix Model", it seems to error out at "chest" bone not being found, what gives?

MediaMoots commented 2 years ago

could you upload the pmx file please?

Edit: nvm, you do not need to fix the model with cats, as this plugin works with KKBP V5 Please see this for more info: https://github.com/FlailingFog/KK-Blender-Shader-Pack/blob/V5-merger/README.md#usage-instructions-for-v5

MediaMoots commented 2 years ago

I made some changes to the plugin, please try this version with KK Party and see if it works KKBP_Exporter.zip

gitburned commented 2 years ago

Unfortunately that dll didn't work again anymore for some reason.

For context I use HF patch with KKAPI 1.28

MediaMoots commented 2 years ago

Alright then, for now you can use the dll from PR #67 that should work fine

MediaMoots commented 2 years ago

@gitburned KKBP_Exporter.zip Please try this version

MediaMoots commented 2 years ago

PR #67 @gitburned Please try out v1.12 from this PR, thanks!

ghost commented 2 years ago

@gitburned @Zibokwe Does this work? KKBP_Exporter.zip

Seems to work fine, models utilizing Head Mod don't seem to export the PMX though. Thanks for the assistance.

MediaMoots commented 2 years ago

Did models with head mod export correctly in the original KK game?

ghost commented 2 years ago

Not sure, I only had Steam version of KKP. KKS I have in JP(from DLSoft/DMM) but there's no exporter for it afaik.

MediaMoots commented 2 years ago

Could you share a card that uses head mod so that i can test it on the original KK? thanks!