For ex:An uncensored body model called “SAC",Usually, it has a “vaginal_kupa” shape key.But when I exprot the character which use it.
In blender ,even I chose skipp modifie shape key,It still missing.
How do i keep it?
PS: I try use MMD tool inport pmx file directly,shape key still missing.So,must something need to do when export pmx in game.
But,I try Grey's mesh exporter for Koikatsu.It can keep all the shape keys...but we all know GME out put fbx is suck.
So , can KKBP keep all shape keys even from mod?
For ex:An uncensored body model called “SAC",Usually, it has a “vaginal_kupa” shape key.But when I exprot the character which use it. In blender ,even I chose skipp modifie shape key,It still missing. How do i keep it? PS: I try use MMD tool inport pmx file directly,shape key still missing.So,must something need to do when export pmx in game.