FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Something weird is happening, Help please #579

Closed UKPMAN closed 2 weeks ago

UKPMAN commented 3 months ago

I have Koikatsu Sunshine Better Repack R3.1 and I installed KKPB_Exporter, when I go to the character maker and try exporting the character pose just goes to a H-pose and not the T-pose.

Like This:- Screenshot 2024-07-17 185113

but it is rigged in Blender, but the rig controls are messed up. There is no T-pose in my game either. If I use the "Keep current Pose" it exports in that pose but there's a absurd amount of bones and doesn't rig. rsdfgh

In Blender:- Screenshot 2024-07-17 200949

image

FlailingFog commented 3 months ago

You have to install the KKS HF patch, or use the guidance provided here: https://github.com/FlailingFog/KK-Blender-Porter-Pack/issues/523

UKPMAN commented 2 months ago

@FlailingFog The problem was that my game didn't have the T-pose on my base game, so I installed a mod that adds the T-pose and it works now. I also got the betterRepack R10 now.

But I have to use the porterPack 6.5.0, if I use the 6.6.3 I get a error about "ShadowColor". With the older addon and exporter this works fine but sometimes some materials on hair or accessories are just white. Screenshot 2024-07-31 010419

Even in the older exporter I have to untick "Export Hit meshes" or I'll get this when importing to blender: image

This is what happens if I use the newest(6.6.3) version of PorterPack: image

Is there any "FIX" or something I can do?

FlailingFog commented 2 weeks ago

fixed in kkbp 7.0.0