For some reason the eyeline texture on my character doesn't show up in Viewport/Render when importing with the Cycles option selected.
But, it shows up nicely when importing with the EEVEE option selected.
Not only that but after going into the materials, it seems that the eyeline materials themselves still exist in cycles and are implemented, but just doesn't want to show themselves in the viewport no matter what i do.
Either its seems connected to the Outline Modifier (which is removed when doing Cycles option) or its doing some funky stuff, since from the wiki itself-
-the images show the example chara having their eyelines still import correctly. truly stumped and would appreciate any help or suggestions.
What i used:
KKBP Import 7.0.0 (using BL 3.6.9 dependency)
KKBP Export 4.30
Blender 4.2
MMD 4.2.2
P.S: this is how the materials look from the preview material windows for both Up and Down eyelines in Cycles
For some reason the eyeline texture on my character doesn't show up in Viewport/Render when importing with the Cycles option selected.
But, it shows up nicely when importing with the EEVEE option selected.
Not only that but after going into the materials, it seems that the eyeline materials themselves still exist in cycles and are implemented, but just doesn't want to show themselves in the viewport no matter what i do.
Either its seems connected to the Outline Modifier (which is removed when doing Cycles option) or its doing some funky stuff, since from the wiki itself-
-the images show the example chara having their eyelines still import correctly. truly stumped and would appreciate any help or suggestions.
What i used: KKBP Import 7.0.0 (using BL 3.6.9 dependency) KKBP Export 4.30 Blender 4.2 MMD 4.2.2
P.S: this is how the materials look from the preview material windows for both Up and Down eyelines in Cycles