FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Eyeline texture won't show when Cycles Importing #611

Closed Cy-Haha closed 1 month ago

Cy-Haha commented 1 month ago

KKS2KK_KoikatsuSun_M_20220829031016031_柏木 壮亮

For some reason the eyeline texture on my character doesn't show up in Viewport/Render when importing with the Cycles option selected. Screenshot 2024-10-03 194052

But, it shows up nicely when importing with the EEVEE option selected. Screenshot 2024-10-03 193324

Not only that but after going into the materials, it seems that the eyeline materials themselves still exist in cycles and are implemented, but just doesn't want to show themselves in the viewport no matter what i do. Screenshot 2024-10-03 201454 Screenshot 2024-10-03 201508

Either its seems connected to the Outline Modifier (which is removed when doing Cycles option) or its doing some funky stuff, since from the wiki itself- Screenshot 2024-10-03 195616

-the images show the example chara having their eyelines still import correctly. truly stumped and would appreciate any help or suggestions.

What i used: KKBP Import 7.0.0 (using BL 3.6.9 dependency) KKBP Export 4.30 Blender 4.2 MMD 4.2.2

P.S: this is how the materials look from the preview material windows for both Up and Down eyelines in Cycles Screenshot 2024-10-03 201600 Screenshot 2024-10-03 202431

Cy-Haha commented 1 month ago

Seems the issue is fixed in kkbp v.7.0.1. make sure to download the latest version if having the same issues.