Closed dddder4 closed 3 weeks ago
you'll need to setup shader render queue for it to render over the hair. I have no idea how to setup in blender but in Unity every shaders will include a tutorial to do this.
you'll need to setup shader render queue for it to render over the hair. I have no idea how to setup in blender but in Unity every shaders will include a tutorial to do this.
Before setup render queue, I'd like to know if the transparent material is exported or not. Please have a look, Halloween hair uses a material named "_hair1.MECopy1", it should be different from "_hair1", but I can't find it in blender.
Transparent parts are automatically imported.
Do you want the eyes to show through the hair? I don't think that's done with transparent materials in the game. I think they use the render queue like johnvo said.
If you want to do this in blender, try the cryptomatte features. This is how I setup the transparent eyes for this animation using cryptomatte:
Transparent parts are automatically imported.
Do you want the eyes to show through the hair? I don't think that's done with transparent materials in the game. I think they use the render queue like johnvo said.
If you want to do this in blender, try the cryptomatte features. This is how I setup the transparent eyes for this animation using cryptomatte:
I'll have a try, thank you!
Some characters use alpha shader, but i can't find any configuration in blender.