FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Can transparent parts be imported into blender? #612

Closed dddder4 closed 3 weeks ago

dddder4 commented 1 month ago

image image

Some characters use alpha shader, but i can't find any configuration in blender.

johnvo0918 commented 1 month ago

you'll need to setup shader render queue for it to render over the hair. I have no idea how to setup in blender but in Unity every shaders will include a tutorial to do this.

dddder4 commented 1 month ago

you'll need to setup shader render queue for it to render over the hair. I have no idea how to setup in blender but in Unity every shaders will include a tutorial to do this.

Before setup render queue, I'd like to know if the transparent material is exported or not. Please have a look, Halloween hair uses a material named "_hair1.MECopy1", it should be different from "_hair1", but I can't find it in blender. QQ20241009-192921 QQ20241009-193126 QQ20241009-193215

FlailingFog commented 1 month ago

Transparent parts are automatically imported.

Do you want the eyes to show through the hair? I don't think that's done with transparent materials in the game. I think they use the render queue like johnvo said.

If you want to do this in blender, try the cryptomatte features. This is how I setup the transparent eyes for this animation using cryptomatte:

1 2 4 3 image

dddder4 commented 3 weeks ago

Transparent parts are automatically imported.

Do you want the eyes to show through the hair? I don't think that's done with transparent materials in the game. I think they use the render queue like johnvo said.

If you want to do this in blender, try the cryptomatte features. This is how I setup the transparent eyes for this animation using cryptomatte:

1 2 4 3 image

I'll have a try, thank you!