FlailingFog / KK-Blender-Porter-Pack

Plugin pack for exporting Koikatsu characters to Blender.
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Problem with Converting and applying shaders (Blender 3.0.0) #619

Open Kuuuro opened 3 weeks ago

Kuuuro commented 3 weeks ago

Blender 3.0.0 KKBP 5.1.0 CATS 0.19.0

Issue happening at 2b), i removed KKUTS too, thinking it could come from this.

Python: Traceback (most recent call last): File "D:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\addons\KK-Blender-Porter-Pack-master\importing\importcolors.py", line 726, in execute load_luts(lut_light, lut_dark) File "D:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\addons\KK-Blender-Porter-Pack-master\importing\importcolors.py", line 456, in load_luts day_lut.save() RuntimeError: Error: Image 'Lut_TimeDay.png' could not be saved to 'D:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\addons\KK-Blender-Porter-Pack-master\importing/luts/Lut_TimeDay.png'

location: :-1

I saw that the issue is not supposed to happens at this version so i'm a bit lost ngl.

FlailingFog commented 3 weeks ago

Wow, 5.1.0 was from a while ago... Is something preventing you from using a newer version of the plugins?

From the error message, maybe you don't have write access to that directory? Try running blender as admin or try running blender from the portable version instead.

Kuuuro commented 2 weeks ago

Welp, look like it was that, how did you know ?

Btw is there a shapekey or something to like, open vagina or something ? Or do i have to add it ?

Sorry for the time, and for answering your question, i use this version because i need blender 3.0 to importing model on Virt-A-Mate

FlailingFog commented 2 weeks ago

Cool!

Btw is there a shapekey or something to like

I don't remember for that version to be honest. I know at some point you had to choose one of the "Better Penetration" body types in Koikatsu before you exported the card or those bones wouldn't be available. And when they were available you had to enable one of the armature layers in the armature properties to get them to show up https://docs.blender.org/manual/en/3.5/animation/armatures/properties/skeleton.html#bpy-types-armature-layers

There's no simple shapekey for that though, it's all bones and there are like 8 or 10 bones. And that's more flexible than a shapekey I guess, but takes more time to setup. I'm not sure if blender 3.0 had the feature to bake an armature pose into a shapekey, but if it does then you could do that to get a shapekey.