When plane wings collided with blocks the block will break also damaging the part, including bedrock
To Reproduce
Steps to reproduce the behaviour:
Using /fill to generate a bedrock plain
Get a plane and put it on bedrock
Wreck your plane
Destroy bedrock and fall out of the world
Expected behaviour
Indestructible blocks should not be destroyed
Screenshots
Versions (please complete the following information)
Forge: 1.12.2
Flan's Mod: v5.6-beta7
Additional context
It seems already on TODO but I'll post it anyway. When the block hardness is -1, the damage factor should changed to much higher value like 100 and don't destroy the block
EntityDriveable.java line 1334
// Attack the part
if(!attackPart(p.part, DamageSource.IN_WALL,
blockHardness * blockHardness * (float)speed) && TeamsManager.driveablesBreakBlocks) {
// And if it didn't die from the attack, break the block
// TODO: [1.12] Heck
// playAuxSFXAtEntity(null, 2001, pos, Block.getStateId(state));
if(!world.isRemote){
WorldServer worldServer = (WorldServer)world;
destroyBlock(worldServer, pos, getDriver(), true);
}
}
Describe the bug
When plane wings collided with blocks the block will break also damaging the part, including bedrock
To Reproduce Steps to reproduce the behaviour:
/fill
to generate a bedrock plainExpected behaviour
Indestructible blocks should not be destroyed
Screenshots
Versions (please complete the following information)
Additional context
It seems already on TODO but I'll post it anyway. When the block hardness is
-1
, the damage factor should changed to much higher value like100
and don't destroy the blockEntityDriveable.java
line 1334