Add a feature so that when guns are moved into an attachment table, all of their compatible modifications are listed on a side bar or in the gun’s description.
Add compatibility for attachment skins. Preferably configured the same way as gun skins are.
Add a “ silencer volume “ and “ silencer pitch “ configuration option to attachments. Values above 1 increase the play distance and pitch whilst values under 1 decrease the play distance/pitch.
Animated texture support for guns, attachments and bullets/grenades.
Mode over-ride attachments offering mode selection rather than straight up mode swapping. For example, having burst fire and full auto attached to a semi automatic gun offers being able to flip through all three fire modes them quickly. Mode over-ride attachments should have a configuration option to disable other fire mode over-rides when attached.
Attachments being able to take basic gun configuration options to allow for attached guns. ( like master keys, grenade launchers, stun grips, etc ) Perhaps G could be the default key for selecting the attached gun or the base gun to interact with.
A configuration option for FM weapons/equipment to leave behind “ tame fire. “ ( perhaps a custom fire block built into FM... ) the length the fire burns in ticks should be configurable, as well if it spreads or not.
Horizontal recoil and randomized recoil configuration options along with relative configuration values. Randomized recoil would serve as a mix between vertical and horizontal.
Acceleration mode/mode override option for guns and attachments. This would work similar to the mini gun. However, during spin up time rounds are fired in increasing 1/10 intervals of the guns Shoot Delay until the full Rate of Fire is reached.
Add a feature so that when guns are moved into an attachment table, all of their compatible modifications are listed on a side bar or in the gun’s description.
Add compatibility for attachment skins. Preferably configured the same way as gun skins are.
Add a “ silencer volume “ and “ silencer pitch “ configuration option to attachments. Values above 1 increase the play distance and pitch whilst values under 1 decrease the play distance/pitch.
Animated texture support for guns, attachments and bullets/grenades.
Mode over-ride attachments offering mode selection rather than straight up mode swapping. For example, having burst fire and full auto attached to a semi automatic gun offers being able to flip through all three fire modes them quickly. Mode over-ride attachments should have a configuration option to disable other fire mode over-rides when attached.
Attachments being able to take basic gun configuration options to allow for attached guns. ( like master keys, grenade launchers, stun grips, etc ) Perhaps G could be the default key for selecting the attached gun or the base gun to interact with.
A configuration option for FM weapons/equipment to leave behind “ tame fire. “ ( perhaps a custom fire block built into FM... ) the length the fire burns in ticks should be configurable, as well if it spreads or not.
Horizontal recoil and randomized recoil configuration options along with relative configuration values. Randomized recoil would serve as a mix between vertical and horizontal.
Acceleration mode/mode override option for guns and attachments. This would work similar to the mini gun. However, during spin up time rounds are fired in increasing 1/10 intervals of the guns Shoot Delay until the full Rate of Fire is reached.