Open Kirby859 opened 11 years ago
Nice idea, it´s very annoying to create 3 versions of one gun just for these different fire modes
Yeah, it's annoying to have to create a version of a gun just for burst fire! Wait...
You can set "NumBullets" to 2 and change the firing sound, it´s not the same, but it´s a bit like burst fire. I can give you an example if you want
smr or fn fal are good for this change
What about a safety fire mode? You don't want to accidentally shoot your buddy in the face.
No, I think that's a bit pointless....
Well this could be usefull for the new 3D guns
Partially done. We have burst fire, but not mode switching
(enhancement)
Add a (configurable!) button to allow the player to change firing mode if the weapon allows it.
For now, it should be implemented as:
Mode Select
If you add burst fire (pls), it should be implemented as:
Mode SelectSemiFull //Semi-auto, full-auto Mode SelectSemiBurst //Burst fire, semi-auto Mode SelectBurstFull //Burst fire, full-auto Mode SelectSemiBurstFull //Semi-auto, burst fire, full-auto
I suggest some indicator for the fire mode selected (maybe similar to bf3, where there are 3 dots for full-auto, 2 dots for burst, and 1 dot for semi-auto in the bottom right corner near the ammo counter)
Also, for burst fire, allow the burst number to be set:
Burst 2 //2 round burst Burst 10 //10 round burst