FlantasticDan / mocapMath

Motion capture is expensive and complex, but what if it wasn't?
GNU General Public License v3.0
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Blender Angle of View Math is Wrong #1

Closed FlantasticDan closed 5 years ago

FlantasticDan commented 5 years ago

Blender correctly calculates horizontal angle of view based on the camera solve sensor size provided by the user. The vertical angle of view is calculated based on the default sensor height of 24mm which is not adjusted for aspect ratio and thus results in an incorrect AoV.

Fix:

FlantasticDan commented 5 years ago

Fixed