Heya! I think this could be some minimal game logic functionality that can be used by the server 😄
This implementation just adds the basic data classes which are needed, so that the server can create a Minefield. The Uncover method just returns a GameStatus "In Progress" and one cell with the given Location, is no mine and has "1" adjacent mine.
Apart from that, I changed the Easy/Medium/Hard difficulties to properties (were methods before).
I hope I did everything right so far (regarding our GitHub-Flow-Branching-ConventionalCommitting-Workflow 😜)
Heya! I think this could be some minimal game logic functionality that can be used by the server 😄 This implementation just adds the basic data classes which are needed, so that the server can create a Minefield. The
Uncover
method just returns a GameStatus "In Progress" and one cell with the given Location, is no mine and has "1" adjacent mine.Apart from that, I changed the Easy/Medium/Hard difficulties to properties (were methods before).
I hope I did everything right so far (regarding our GitHub-Flow-Branching-ConventionalCommitting-Workflow 😜)
Closes #6 (... I guess 🙈)