Open Sslaxx opened 5 years ago
I noticed you have
**/*.import
in your .gitignore file.This is actually incorrect. You want to ignore the .import directory; the *.import files tell Godot how to handle the files. The .import directory is more of a cache; it can be safely .gitignore-d. There is an issue about this on the Godot issue tracker - godotengine/godot#23368
https://github.com/Sslaxx/Godot_Sonic_Engine/blob/master/.gitignore or something like this might be a useful .gitignore to use.
Thank you for your feedback. 😁
Handling those metafiles is a weakpoint of mine. At the time I wrote that ignore I just wanted to remove all import files from repo.
But now that you mentioned it I am concerned that those imported files won't be handled properly as Pixel Arts, specially the textures that should apply no Filter.
Weird enough, I have tested this and it worked. I've cloned the repo in a new folder, executed the project and the imports still didn't apply any filter. Maybe I've set no filter as default and Godot is correctly auto-generating that stuff but only in my machine.
I noticed you have
**/*.import
in your .gitignore file.This is actually incorrect. You want to ignore the .import directory; the *.import files tell Godot how to handle the files. The .import directory is more of a cache; it can be safely .gitignore-d. There is an issue about this on the Godot issue tracker - https://github.com/godotengine/godot/issues/23368
https://github.com/Sslaxx/Godot_Sonic_Engine/blob/master/.gitignore or something like this might be a useful .gitignore to use.