Closed NoCultist closed 1 month ago
This can be achieved by attaching PostFx volume to the specific camera and making it small enough to contain only that camera.
What if you want to use 2 cameras to render the same thing (aka both being in the same place) just one camera renders with f.e. dof and one without then u composite.
Good idea, we could use the existing Layers system (Camera's RenderLayersMask
).
Added in 7018666a8cb10a3dfe3a29e86a4298bf8b498fc9.
Issue description: When using PostFX Volume in some cases it would be useful to constrain postprocessing to certain camera. example: in fps game render scene with depth of field but player weapon without it but still affected by different PostFX Volume. It could be done via directly connecting specific camera to the volume or by volume affecting only cameras on the same layer as it itself is.