Like in Unity, would it be possible to add a lock/hide for the Hierarchy? So I don't accidentally click on the parent object. Don't have to have it jumbled and cluttered by adding it beside every item, but it popping up beside the object when selected, or somewhere so I can click hide/lock. Lock being not being able to click it / move it / interact with it with UI (but still able to change inspector settings?). Hide being, hide from Editor only, not Game View.
Like in Unity, would it be possible to add a lock/hide for the Hierarchy? So I don't accidentally click on the parent object. Don't have to have it jumbled and cluttered by adding it beside every item, but it popping up beside the object when selected, or somewhere so I can click hide/lock. Lock being not being able to click it / move it / interact with it with UI (but still able to change inspector settings?). Hide being, hide from Editor only, not Game View.