Flaxbeard / Cyberware

Cybernetics mod for Minecraft 1.9.4/1.10
MIT License
30 stars 31 forks source link

[suggestion] additional implants and mechanics #104

Open ImelchorI opened 7 years ago

ImelchorI commented 7 years ago

so, im having a ton of fun with this mod in the current pack im playing. as a result ive thought about a couple cool implants and mechanics.

additional parts:

° glider upgrade jet boost: hitting space during flight consumes battery power to grant a speed boost while glider is deployed

° cyber arm upgrade arm cannon: basically adds a shotgun to your arm maybe other weapons possible ° cyber arm upgrade grappling hook: fires a hook on a steel cable that hooks enemies towards you, or hooks you towards terrain ° cyber arm upgrade integrated shield: adds a sci fi looking, partially transparant round shield that deploys immediately when in combat and allows to block attacks via right click like a vanilla shield. items held in that hand are automatcally swapped out for the shield.

° cyber eye upgrade targeting support: basically aimbot. slightly corrects aim at targeted enemy. if you have an enemy directly in your crosshair, your bow shot will aim slightly higher, depending on distance to the enemy. if you have a sword in your hand and hold down the left mouse button, the sword will not swing unless the enemy is in range. (allows sword attacks at absolute max range).

additional mechanics:

Flaxbeard commented 7 years ago

Lots of interesting ideas here - especially like the shield / grappling hook

darthvader45 commented 7 years ago

Same here. If the AvP mod updates (which it will eventually), maybe add

Corrosion module - Works to prevent corrosion by xenomorph acid. Electroshock module - Can prevent impregnation by shocking the facehugger off your head, costing a small amount of power. Foreign organism removal module - Removes a foreign organism (i.e. belugamorph, protomorph, neomorph or xenomorph embryo) from the body. Has a large chance to fail and deal 2.5 hearts of damage to you.

These cyberware augments would only be available if AvP is installed. Not a dependency, just a feature that adds a bit of compatibility and new features to toy with.