Closed Xanton19 closed 3 years ago
Nevermind, I have found a workaround around this by using BiomeTweaker by assigning a custom Biome-Tag to those Buildcraft Oil Biomes. Here is my BiomeTweaker script for someone interested:
Oil = forBiomes("buildcraftenergy:oil_desert", "buildcraftenergy:oil_ocean")
Oil.addDicTypes("OIL")
And here is the Immersive Petroleum Config:
# List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist]
S:reservoirs <
oil, oil, 2500000, 15000000, 60, 100, [1], [], [], [OIL]
>
Hi there, first of all, thank you very much for the awesome mod!
I am currently using the 1.12.2 version of Immersive Petroleum and have been trying to get the oil reservoirs to spawn in a specific biome (e.g. the Buildcraft "desert oilfield" and the "ocean oilfield" biome) instead of a biome tag (e.g. "SANDY"), which applies it to all biomes with that tag.
The goal of using a specific Biome is to generate large uniform oilfields because the mod defaults to spawn reservoirs in a random pattern in isolated chunks.
This is how the config currently works, but it applies to all biomes with that tag, which is not the wanted result:
This is how the imagined the config could be, either with Biome-IDs or Biome-Names as shown here:
Is there an option in the config or Crafttweaker to use Biome-Names or Biome-Ids? If not, can it be implemented? A reply would be greatly appreciated, have a nice day!
-Xanton