Closed eku closed 1 year ago
ok i see the problem.
for(vector<dir_discHdr>::iterator hdr = m_gameList.begin(); hdr != m_gameList.end(); ++hdr) { if(m_sourceflow && !m_source.getBool(sfmt("button_%i", hdr->settings[0]), "hidden", false)) { CoverFlow.addItem(&(*hdr), 0, 0);// no filtering for sourceflow continue; }
if the button IS hidden it will fall thru this if and try to filter as if it were a wii game and eventually just adds it anyway.
quick fix is to add afer this if: if(msoureflow) continue;
or redo the if into 2 if's. anyway, glad you caught this.
should be fixed since commit - 2e3a862
Describe the bug I recently updated from 5.5.3 to the latest build. I'm using Rapsody Shima theme and had serveral emulator buttons hidden. With the latest build, and probably others as well, hiding of buttons does not work anymore.
What version of WiiFlow Lite 2fd07be7a8538679e24f4ed1fc7f35960bf639ad
On Wii or Wii U vWii Wii
Screenshots n/a
Additional context n/a