Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
I'm going to merge this, as I have been using it successfully several times so far. Plus, it's easier to open a new pull request if I notice any new issues with the script in the future.
I modified the
utils
shell script in the following ways:git describe
lib
folder is optional when compiling the SWC