Closed FlixelCommunityBot closed 11 years ago
It seems you are calling kill()
instead of destroy()
. If that is the case, the sprite will be marked as non-existent and dead (exists = false
and alive = false
), however its position won't change, that's why onScreen()
continues to return true
.
If you are calling destroy()
, then you should see an exception.
Is this issue definitely due to user error, or is there anything we can do about it? Shall I close it or leave it open?
It's user error. He's trying to use a sprite after it's been destroyed, which is causing a null reference exception. The only thing we could do is to add a check that a FlxObject exists to every one of its public methods.
That's certainly user error. About your suggestion, @moly ,I think it is a great addition. We could check for null
properties within destroy()
(which prevents crash when an object is destroyed twice).
For me this issue can be closed.
We could check for null properties within destroy() (which prevents crash when an object is destroyed twice).
I implemented your idea into a pull request: https://github.com/FlixelCommunity/flixel/pull/153
As this issue is invalid, I'm closing it as such.
Issue by JonLim from 2012-11-09T19:42:21Z Originally opened as https://github.com/AdamAtomic/flixel/issues/235
Hi!
I'm currently working on a match-3 style puzzle game, coming up with a better algorithm to check all of the spots on the board for matches. I've been pulling my hair out with certain aspects of Actionscript (and also Flixel) but I think I found an easy way to check which squares on my board are currently empty (and should begin the process of queuing up pieces to be generated, and moving the rest of the pieces.)
That said, here's my current process for this:
onScreen()
)Very vague, I understand, but the fact is, when I use
onScreen()
on a sprite that I have just useddestroy()
on, the entire game just stops. To test it, I triedonScreen()
on a sprite that was clearly present and it would spit back "true" in the logs.Would love an idea of what is going on here. Thanks!