FlixelCommunity / flixel

Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
http://flixelcommunity.org/
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Request:Implement pixel perfect separation (... and collision..?) #159

Open greysondn opened 11 years ago

greysondn commented 11 years ago

All working forms of the solutions to this problem frankly aren't that great.

Thanks to PhotonStorm, we have pixel-perfect overlap and collision checking; we, however, have no pixel perfect separation working. Unfortunately discovered this while trying to make a bowl-shaped obstacle for a game.