FlixelCommunity / flixel

Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
http://flixelcommunity.org/
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Patch 107 (Issue 107 resolve) #169

Closed greysondn closed 10 years ago

greysondn commented 11 years ago

This seemed like the best way to do this. I apologize that my name is inconsistent throughout these commits, but the work is done now to present date.

Edit: This is the work that @moly wanted to see merged in from #107 .

Edit 2: I added the missing data to my account to remedy this name-changes-a-lot thing for all past and future ndeavors

greysondn commented 10 years ago

My repo fork has been scrpped. I'll redo the work "soon" if it's not already done. I still feel this was a good piece of work but we already determined that this was a bad fork due to the need to keep patches in from a separate dev team's needs. Long story short, I no longer have any obligations to them :)

I'm closing this. The code does not exist to pull in any longer.

Dovyski commented 10 years ago

We will wait for your new pull request :) This is a very important improvement that must be merged into Flixel.

greysondn commented 9 years ago

Was this ever done? I'm about to have an explosive quadtree problem and would be okay with volunteering to do it a second time right about... on the year anniversary of the last comment.

greysondn commented 9 years ago

I see you're round and about. I'm working on this right now. When I touched the code, it hadn't been done yet.

I should have a pull request for you within the next six hours unless something goes disastrously wrong.

Dovyski commented 9 years ago

Yeah, things have been crazy in the past few months, but I am trying to slowly get back :)

Regarding your PR, nice, thanks! I have a quad-tree demanding game I can use to check if everything is ok. I let you know if I find any problems.

greysondn commented 9 years ago

Are we dead yet?

Dovyski commented 9 years ago

Maybe :D

I think things have slowed down to a halt around here, so I don't know the exact point where are at the moment.

greysondn commented 9 years ago

Hm.

I hate the "AS3 is dying! SO LONG FLASH!" people. I don't see it as capable of dying; HTML5 doesn't provide a sane way to protect source code while providing all of the binary to the end user, which means that JS isn't the future, either. But that's a big question I've had and the death of flixel's AS3 aspects seem to match the pace of abandoning Flash as a whole.

An observation, and partial explanation of why I never stopped, too.

Dovyski commented 9 years ago

I hate that king of discussion too, but it is pretty hard to see a company-backed platform being ignored by that very same company. I think AS3 is superior in so many way to JS as well, but I don't like the idea of investing my time on something Adobe might terminate in the near future.

I've think HaxeFlixel is the way to go :)