Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
The following commit has been undone: https://github.com/FlixelCommunity/flixel/pull/110
And a tiny bit of documentation has been added describing the changes.
Discussion:
The SWC compiles without any errors, but I have not tested the changes in a project.