Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
It would be helpful if FlxBasic.cameras would be recursive in some situations. maybe we could add getter/setters to FlxBasic.cameras so it acts differently if the current instance is a container.
It would be helpful if FlxBasic.cameras would be recursive in some situations. maybe we could add getter/setters to FlxBasic.cameras so it acts differently if the current instance is a container.