Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
When we released v2.56, it was ok to keep 2 as the major version number, since the API was identical to the previous one. A handful of bugfixes were made, but things remained retro-compatible.
That's not the case with v2.58 anymore. As our feature planning table shows, several changes have been made to the API: classes were moved, method signatures were changed, new (complex) features were added, etc.
I think we should bump Flixel Community version to 3.0. This simple change will make it clear to any developer that things have changed significantly. Sticking with 2.5x will cause confusion and frustration for developers.
When we released
v2.56
, it was ok to keep2
as the major version number, since the API was identical to the previous one. A handful of bugfixes were made, but things remained retro-compatible.That's not the case with
v2.58
anymore. As our feature planning table shows, several changes have been made to the API: classes were moved, method signatures were changed, new (complex) features were added, etc.I think we should bump Flixel Community version to
3.0
. This simple change will make it clear to any developer that things have changed significantly. Sticking with2.5x
will cause confusion and frustration for developers.