Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
Flixel has no assets manager to dynamically load images/sounds on demang, so a lot of projects just embed them at compile time. It leads to an excessive use of memory that could be better managed.
I would be great to have an asset manager available at FlxG.assets. We don't have to write our own from scratch, we can port an existing one from another game engine (e.g. Starling).
Flixel has no assets manager to dynamically load images/sounds on demang, so a lot of projects just embed them at compile time. It leads to an excessive use of memory that could be better managed.
I would be great to have an asset manager available at
FlxG.assets
. We don't have to write our own from scratch, we can port an existing one from another game engine (e.g. Starling).