Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
I found out that we now have a strong dependency on Genome2d by trying to compile the FPT test-suite without it in my classpaths. However, there's nothing in the readme or such that says that it's needed.
Could we ship the binary for Genome2d in the source tree, by chance? Otherwise, at least noting that it's a dependency could save headaches.
I found out that we now have a strong dependency on Genome2d by trying to compile the FPT test-suite without it in my classpaths. However, there's nothing in the readme or such that says that it's needed.
Could we ship the binary for Genome2d in the source tree, by chance? Otherwise, at least noting that it's a dependency could save headaches.