Open DigiEggz opened 8 years ago
Have you tried to run this same fix with the GPU render as well? I remember I had some problems making _flashRect
to work properly with both blitting and GPU render.
I've run this fix with the GPU render as well and luckily no problems have arose.
In
calcFrame()
, theisBlitting()
check sets the flashRect dimensions to zero in the incorrect order:In the blitting render this causes some alpha effects to not work correctly depending on a few factors. This can be resolved by moving the flashRect assignment to within the calcFramePixels() function.