FlixelCommunity / flixel

Community fork of Adam “Atomic” Saltsman's popular game engine Flixel. Distilled from a variety of Flash games he worked on over the last couple years, including Gravity Hook, Fathom and Canabalt, its primary function is to provide some useful base classes that you can extend to make your own game objects.
http://flixelcommunity.org/
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Current state of Flixel on GPU? #233

Open aidinzolghadr opened 8 years ago

aidinzolghadr commented 8 years ago

Hi,

I'm porting my flixel game to iOS and need GPU powered flixel. I've tried to read past issues re this but could not get my head around whether it's there and working or not. And if it's reliable for a commercial release.

Best, idn

DigiEggz commented 8 years ago

I've put a lot of work into a private current iteration and it has been stable with crisp rendering, no artifacts, texture pooling, etc. This public github version great springboard if you're interested in giving it a shot. I've sent a few changes to the author but I'm not sure if it's been updated yet.

aidinzolghadr commented 8 years ago

Great. We are in the process of porting to HaxeFlixel.

DigiEggz commented 8 years ago

Good luck with the port!