At some point we'll have to look at balancing the disasters and population growth since mining towns die out pretty quickly. I mean, yeah, they're inhospitable (usually) and the occupation is dangerous (rock slides, cave ins, etc), but the resources should be attractive enough to keep those places somewhat populated... Not in all cases though. Abandoned mines due to threats or accidents exist in real life. Also trade should keep desert oasis alive (there is some basic traderoute code, but it's not used yet)
Balance pop growth / shrinkage / migration
Figure out better probabilities for disasters and select them by town type and biome
At some point we'll have to look at balancing the disasters and population growth since mining towns die out pretty quickly. I mean, yeah, they're inhospitable (usually) and the occupation is dangerous (rock slides, cave ins, etc), but the resources should be attractive enough to keep those places somewhat populated... Not in all cases though. Abandoned mines due to threats or accidents exist in real life. Also trade should keep desert oasis alive (there is some basic traderoute code, but it's not used yet)