Closed Tcll closed 8 years ago
Sorry, but none of us at Floobits own a WiiU. Without some sort of error message, there's no way we can debug this.
well, enabling developer mode, I don't get an error in the console...
I just can't see anything... I believe it's because of my navigator.appVersion
, if you use that:
"5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.9 NintendoBrowser/4.2.0.11146.US"
need me to look for anything specific?? I'm not entirely new to web development :)
care to school me on the backend a tad?? :)
I'm pretty sure we're just using some JavaScript functionality that the WiiU doesn't support. This might be as simple as a one line change. The problem is finding that line.
You could try enabling debug mode in your WiiU's browser, then connecting to it with Chrome. Be sure to append ?debug=1&loglevel=5
to your workspace URL. That will give you a lot more info about what's going wrong. You might even get source maps :).
And to answer your question: All communication with the back-end is done via a websocket. I'm pretty sure the WiiU supports websockets.
well, enabling developer mode, I don't get an error in the console... debug mode, developer mode, whatever... lol
actually it's developer tools, but who cares, it's all for the same purpose... blah blah :P
Be sure to append ?debug=1&loglevel=5 to your workspace URL.
ah alright thanks, here's what I get from that: :)
Initing ext msg. build.web_editor.js:648 addfiles init Object build.web_editor.js:648 WebRTC: WebRTC build.web_editor.js:657 force updating PanelView of unknown because of Panels build.web_editor.js:648 configuring Object build.web_editor.js:648 3force updating PanelView of unknown because of Panels build.web_editor.js:648 connection connecting Tcll Universal-Model-Converter Tcll/Universal-Model-Converter build.web_editor.js:648 Connecting to https://floobits.com/ build.web_editor.js:648 discarding because event origin is Object build.web_editor.js:648 FlooHandler handler handling SIO_CONNECT undefined build.web_editor.js:648 connection auth Tcll/Universal-Model-Converter Universal-Model-Converter Tcll build.web_editor.js:648 emit Object build.web_editor.js:648 Now authorized. build.web_editor.js:648 FlooHandler handler handling ROOM_INFO undefined build.web_editor.js:648 room info Object build.web_editor.js:648 my user id 15324 build.web_editor.js:648 force updating UserlistView of unknown because of Users build.web_editor.js:648 force updating FiletreeView of unknown because of tree build.web_editor.js:648 force updating undefined of unknown because of Messages build.web_editor.js:648 handling action onAction_messages_LOG build.web_editor.js:648 handling action onAction_messages_SUCCESS build.web_editor.js:648 setting mode to text build.web_editor.js:648 set Model . mode to text build.web_editor.js:648 setting mode to text build.web_editor.js:648 Configuring editor session build.web_editor.js:648 handling action onAction_editor_OPEN build.web_editor.js:648 emit Object build.web_editor.js:648 handling action onAction_editor_OPEN_FROM_PATH build.web_editor.js:648 force updating undefined of unknown because of Messages build.web_editor.js:648 handling action onAction_messages_LOG build.web_editor.js:648 handling action onAction_handler_READY build.web_editor.js:648 handling action onAction_handler_BROADCAST_DATA_MESSAGE_FOR_PERM build.web_editor.js:648 emit Object build.web_editor.js:648 force updating FiletreeView of unknown because of Permission build.web_editor.js:648 emit Object build.web_editor.js:648 FlooHandler handler handling GET_BUF undefined build.web_editor.js:648 setting buf .floo build.web_editor.js:648 5handling action onAction_editor_CURSOR build.web_editor.js:648 FlooHandler handler handling ACK undefined build.web_editor.js:648 emit Object build.web_editor.js:648 emit Object build.web_editor.js:648 emit Object build.web_editor.js:648
what should I expand?? >.>
btw, I'm getting the proper BG color now (no longer white) but it's still completely blank with the menu-bar :P lol
yea, I couldn't tell you what the WiiU browser actually supports... lol (little info is provided when it comes to that) I just know it supports a good portion of HTML5 and much more than the Wii browser... heh
and also... I think I was being stupid when I asked about the backend stuff... I want to know a little more so I can know where I need to look to be of more help :)
Yeah, the WiiU is deprecated completely now.
figured I could code on my WiiU while I was away from my compys... the workspace doesn't even display :( it just loads up the title bar and stops at a white BG
using the WiiU is like connecting a USB KBd to your tablet while cloning the display to your TV. it's really handy, though the numpad doesn't work... heh
it's also really good when not even your laptop is portable :P