When playing on LAN, i dont see the "Escape" seed input, so when I pull the brake, It never finish land.
NullReferenceException: Object reference not set to an instance of an object
at LCSeedPicker.Patches.PatchStartOfRound.SetSeed (StartOfRound instance) [0x00000] in :0
at (wrapper dynamic-method) StartOfRound.DMD(StartOfRound)
at StartMatchLever.StartGame () [0x00068] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at StartMatchLever.PullLever () [0x00008] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in :0
at InteractTrigger.StopSpecialAnimation () [0x000e4] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at InteractTrigger+d61.MoveNext () [0x00135] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
When playing on LAN, i dont see the "Escape" seed input, so when I pull the brake, It never finish land.
NullReferenceException: Object reference not set to an instance of an object at LCSeedPicker.Patches.PatchStartOfRound.SetSeed (StartOfRound instance) [0x00000] in:0
at (wrapper dynamic-method) StartOfRound.DMD(StartOfRound)
at StartMatchLever.StartGame () [0x00068] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at StartMatchLever.PullLever () [0x00008] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in :0
at InteractTrigger.StopSpecialAnimation () [0x000e4] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at InteractTrigger+d 61.MoveNext () [0x00135] in <39ddadb2aa5843e586a6c642ee60b0b5>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0