Closed Asterisk555 closed 1 year ago
Wall sconce animation is out of step between day and night Screenshot to explain
The wall sconce has two halves, but you can only specify frames for the whole thing. So the sequence is a bit off, because each half will take frame 0 from a difference part of the image.
texture.json used: { "ItemName": "Wall Sconce", "Type": "Furniture", "TextureWidth": 32, "TextureHeight": 32, "Variations": 1, "Animation": [ { "Frame": 0, "Duration": 200 }, { "Frame": 1, "Duration": 200 }, { "Frame": 2, "Duration": 200 }, { "Frame": 3, "Duration": 200 } ] }
{ "ItemName": "Wall Sconce", "Type": "Furniture", "TextureWidth": 32, "TextureHeight": 32, "Variations": 1, "Animation": [ { "Frame": 0, "Duration": 200 }, { "Frame": 1, "Duration": 200 }, { "Frame": 2, "Duration": 200 }, { "Frame": 3, "Duration": 200 } ] }
Wall sconce animation is out of step between day and night Screenshot to explain
The wall sconce has two halves, but you can only specify frames for the whole thing. So the sequence is a bit off, because each half will take frame 0 from a difference part of the image.
texture.json used:
{ "ItemName": "Wall Sconce", "Type": "Furniture", "TextureWidth": 32, "TextureHeight": 32, "Variations": 1, "Animation": [ { "Frame": 0, "Duration": 200 }, { "Frame": 1, "Duration": 200 }, { "Frame": 2, "Duration": 200 }, { "Frame": 3, "Duration": 200 } ] }