Floogen / AlternativeTextures

Framework which allows for placeable objects, buildings and entities to have texture variety in Stardew Valley.
GNU General Public License v3.0
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Allow the paint can to work on buildings in any BuildableLocation's and not just Farm #50

Open SinZ163 opened 1 year ago

SinZ163 commented 1 year ago

Using Pocket Dimensions by spacechase0, buildings can be inside the pocket dimension building, which is inside the farm, meaning the buildings are in their own instanced location and not the Farm, so the paint bucket logic doesn't attempt to do building lookups.

When buildings are constructed they are correctly assigned random layout, but cannot be changed due to this.