Open Neosinf opened 7 months ago
Hello
My mod crashes when attempting this single animation, so I have added a compat to avoid it, but it might be worth looking into. I assume that I'm using the animateOnce method correctly. All the parameters sent to it are expected/normal.
Full code below.
Regards
Neosinf
<C#>if (Mod.instance.Helper.ModRegistry.IsLoaded("PeacefulEnd.FashionSense")) {
return; } player.Halt(); FarmerSprite.AnimationFrame carryAnimation; int frameIndex; bool frameFlip = false; switch (direction) { case 0: // Up frameIndex = 12; break; case 1: // Right frameIndex = 6; break; case 2: // Down frameIndex = 0; break; default: // Left frameIndex = 6; frameFlip = true; // same as right but flipped break; } carryAnimation = new(frameIndex, timeFrame, true, frameFlip); player.FarmerSprite.animateOnce(new FarmerSprite.AnimationFrame[1] { carryAnimation });</C#>
Hello
My mod crashes when attempting this single animation, so I have added a compat to avoid it, but it might be worth looking into. I assume that I'm using the animateOnce method correctly. All the parameters sent to it are expected/normal.
Full code below.
Regards
Neosinf
<C#>if (Mod.instance.Helper.ModRegistry.IsLoaded("PeacefulEnd.FashionSense")) {