FloooD / custom_cs2dsrv

Jermuk's custom Counter Strike 2D Server written in C and modified by FloooD and leegao.
173.192.35.85:36000
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cs2d 0119 #20

Closed FloooD closed 13 years ago

FloooD commented 13 years ago

got released yesterday how the hell do we get the custom server onto the serverlist?

leegao commented 13 years ago

bump the version on the return packet, I don't think anything else was changed in the serverlist request

leegao commented 13 years ago

I'll wireshark the new protocol once I get back, too lazy to download the new CS2D version <_<

FloooD commented 13 years ago

k just installed wireshark and I think I figured it out.. You just need to add some more junk in the player data part of joinroutine_known

btw 'pre_authcode' isn't static in cs2d_dedicated I can't tell if it even matters to the client

FloooD commented 13 years ago

hm wtf i just managed to get all those packets to arrive upside-down... wait wtf they were upside-down before i touched packets.c lol https://gist.github.com/893922

line 27-37 are upside-down in custom_cs2dsrv

FloooD commented 13 years ago

01:08:33:3a:0b:16:20:23:50:49:00 added that to wtf[] before 3ACK edit: still doesn't work edit: nvm i forgot to change the # of bytes copied from wtf to buf edit: k player can join the server now