Closed FloooD closed 13 years ago
bump the version on the return packet, I don't think anything else was changed in the serverlist request
I'll wireshark the new protocol once I get back, too lazy to download the new CS2D version <_<
k just installed wireshark and I think I figured it out.. You just need to add some more junk in the player data part of joinroutine_known
btw 'pre_authcode' isn't static in cs2d_dedicated I can't tell if it even matters to the client
hm wtf i just managed to get all those packets to arrive upside-down... wait wtf they were upside-down before i touched packets.c lol https://gist.github.com/893922
line 27-37 are upside-down in custom_cs2dsrv
01:08:33:3a:0b:16:20:23:50:49:00 added that to wtf[] before 3ACK edit: still doesn't work edit: nvm i forgot to change the # of bytes copied from wtf to buf edit: k player can join the server now
got released yesterday how the hell do we get the custom server onto the serverlist?