Open pyweeker opened 2 years ago
Hello @pyweeker, I think I totally missed your comment, sorry. There is quite a lot that can be done in this direction. Cellular automata can be used for terrain generation but what is mostly used nowadays are variations of perlin noise which offer more flexibility I believe. However, I don't know enough about this subject to have a correct answer to your question unfortunately.
Hello, have a look here [https://github.com/rbisewski/bevy-example] (https://github.com/rbisewski/bevy-example) what about generate lands with ocean, forest, mountains and convert it in tiled maps ? spreading fire simulation in forest ?
or a multicolor conway from the generated caves , with different rules among RGBa sprites ?