Closed infieldbounteous closed 1 year ago
There is a separate plugin for dogbone joints (https://github.com/DVE2000/Dogbone/). I don't plan to integrate this functionality because it doesn't fit the design of the plugin well. My plugin does not require parts to be at right angles to each other (or be rectangular, for that matter), so there is no notion of the "edge" where the two parts meet.
As for the full blind joint, isn't this what you would get naturally, if you don't fully overlap the parts but have one part be slightly larger then the other before creating the joint?
I'll close this because both features are incompatible with the plugin. They only work for two rectangular parts meeting at a right angle. Sorry I don't have better news but I don't see how this is possible based on the current code.
Hi Florian, yes, I’m using the dog one plug-in now. It is great. You are right by being creative with how the bodies overlap I can get very close to a double-blind joint.
Thanks for a great add-on!!
Outlookhttps://aka.ms/qtex0l for iOS
From: Florian Pommerening @.> Sent: Sunday, July 2, 2023 12:17:38 PM To: FlorianPommerening/FingerJoints @.> Cc: Marc Infield @.>; Author @.> Subject: Re: [FlorianPommerening/FingerJoints] Feature Requests: Blind Box Joint and CNC dog bones (Issue #24)
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Closed #24https://github.com/FlorianPommerening/FingerJoints/issues/24 as completed.
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Amazing script!! Nice work! I am using finger joints to model a cabinet then going back and making it full blind, then adding dogones so I can cut it in one pass on a CNC machine.