I did this mainly to figure out how best to approach effects like these which affect descriptions of curses. After a few tries I decided to go with the simplest option, which is to simply add another description which overrides the original, but then while writing them decided that I never actually wanted to replace parts of the original description, that it is better to let the player know what it would have been without the relic (or other effect that changes curses), so for the future it's probably better to make these appendices that get automatically added to the description when neccessary (this also allows combining multiple effects).
If you don't think we're going to use them you can also not merge them (they're based on an idea I had for a nadir reward), though in that case we should cherry-pick the changes in character.js which make the extra eyes of eye-scream functional.
The name of the relic in question is placeholded by MITIGATIONRELICNAME for easy find-replace
I did this mainly to figure out how best to approach effects like these which affect descriptions of curses. After a few tries I decided to go with the simplest option, which is to simply add another description which overrides the original, but then while writing them decided that I never actually wanted to replace parts of the original description, that it is better to let the player know what it would have been without the relic (or other effect that changes curses), so for the future it's probably better to make these appendices that get automatically added to the description when neccessary (this also allows combining multiple effects). If you don't think we're going to use them you can also not merge them (they're based on an idea I had for a nadir reward), though in that case we should cherry-pick the changes in character.js which make the extra eyes of eye-scream functional.
The name of the relic in question is placeholded by
MITIGATIONRELICNAME
for easy find-replace