Open Aeniema opened 8 months ago
With debugging to show what SoundAPI is accessing for reference.
@FluffyFishGames Wondering if maybe the AC items could cause the SoundAPI to return empty? Like the headets, flippers etc? Catch you soooon :D
hello, the error advanced company is causing in sound API is the following line in this file:
if (source.playOnAwake && source.enabled) {
source.Play();
so while I haven't looked at ac's code yet this is my best guess: you are most likely creating an audiosource, then destroying it from awake or at least before start.
this is probably fixable from soundapi's side but you probably should look into that because doing that isn't the smartest idea.
again haven't looked at an ac code so it could be a different issue
happens on the following audiosources, what are you doing to these?
Whilst AC is on with loaforcsSoundAPI, SoundAPI returns nulls.
Bongo :3 In discord is loaforcsSoundAPI creator. <3 I've tagged you in the thread.