Describe the bug
PietSmietController couldn't update at the end of the day, was teleported back to the ship and didn't get "left behind" in the games terms.
Mod is referencing a G: drive while trying to update the state of the controller it seems.
Was able to drop PietSmietController after I was teleported back to the ship and continue playing but the console was spamming the error, and my state on the next moon landing made it so I was able to just go under flood water.
Player state corrected itself after leaving the facility again.
To Reproduce
Steps to reproduce the behavior:
Pick up PietSmietController
Wait until the day ends
Get teleported
See error
The Error
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkBehaviour.__endSendClientRpc (Unity.Netcode.FastBufferWriter& bufferWriter, System.UInt32 rpcMethodId, Unity.Netcode.ClientRpcParams clientRpcParams, Unity.Netcode.RpcDelivery rpcDelivery) (at <895801699cfc4b4ab52267f31e2a4998>:IL_01DE)
EnemyAI.KillEnemyClientRpc (System.Boolean destroy) (at :IL_008D)
AdvancedCompany.Objects.PietSmietController.KillEnemy (EnemyAI enemy) (at G:/Unity/AdvancedCompany/UpgradeCompany/Objects/PietSmietController.cs:107)
AdvancedCompany.Objects.PietSmietController.Update () (at G:/Unity/AdvancedCompany/UpgradeCompany/Objects/PietSmietController.cs:255)
Thank you for this fantastic mod, can't imagine playing without it.
Describe the bug PietSmietController couldn't update at the end of the day, was teleported back to the ship and didn't get "left behind" in the games terms. Mod is referencing a G: drive while trying to update the state of the controller it seems. Was able to drop PietSmietController after I was teleported back to the ship and continue playing but the console was spamming the error, and my state on the next moon landing made it so I was able to just go under flood water. Player state corrected itself after leaving the facility again.
To Reproduce Steps to reproduce the behavior:
The Error
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Unity.Netcode.NetworkBehaviour.__endSendClientRpc (Unity.Netcode.FastBufferWriter& bufferWriter, System.UInt32 rpcMethodId, Unity.Netcode.ClientRpcParams clientRpcParams, Unity.Netcode.RpcDelivery rpcDelivery) (at <895801699cfc4b4ab52267f31e2a4998>:IL_01DE) EnemyAI.KillEnemyClientRpc (System.Boolean destroy) (at:IL_008D)
AdvancedCompany.Objects.PietSmietController.KillEnemy (EnemyAI enemy) (at G:/Unity/AdvancedCompany/UpgradeCompany/Objects/PietSmietController.cs:107)
AdvancedCompany.Objects.PietSmietController.Update () (at G:/Unity/AdvancedCompany/UpgradeCompany/Objects/PietSmietController.cs:255)
Thank you for this fantastic mod, can't imagine playing without it.