Open nyctodarkmatter opened 10 months ago
Screenshot for reference.
Better provide a game log. Otherwise will increase the debug difficulty
https://thunderstore.io/c/lethal-company/p/AudioKnight/StarlancerAIFix/ AudioKnight, the guy behind StarlancerMoons made a global fix mod that should fix this. Can't say for sure it's the best way to handle it, but figured I'd mention it!
Describe the bug As title stated, while likely intended (aka vanilla) behavior, indoor enemy AIs don't function properly when outside. This is because they attempt to pathfind to the indoor AI nodes instead of the outdoor ones.
To Reproduce
Expected behavior Expected indoor enemies to at least attempt to navigate and function outside.
Screenshots N/A
Additional context LethalEscape's dev adds the "isOutside" tag to the enemy when it spawns via its mod, forcing it to use the outside AI nodes. A similar fix could be applied to AdvancedCompany to force them to interact with the proper nodes when spawned.
Logfiles Don't currently have log files as I accidentally deleted the profile which deleted the log, however if you still need it despite above let me know in a reply and I will get a fresh one for you.
Add a list of all of your mods BepInExPack v5.4.2100 LethalCompany_InputUtils v0.6.2 HookGenPatcher v0.0.5 LethalLib v0.14.2 LCBetterSaves v1.7.3 LethalLevelLoader v1.0.7 SecretLabs v3.3.4 AdvancedCompany v1.0.148 LethalEscape v0.8.5