Pocketing with islands works but requires the user to do some unintuitive
things to make it go.
The island and border of the pocket must be created or imported as separate
sketches and have their 'order' properties set different from one another.
Then the sketches must be combined and re-ordered again. If all goes well, the
order of the new sketch will read 'multiple' and the pocket will work.
Since it's now possible to drag and drop sketches in the object tree and have a
hierarchy of sketches, it would be much more intuitive to make use of this for
pocketing with islands.
A sketch representing the outer border of the pocket could contain child
sketches representing the islands. Each could be re-ordered independently and
as long as they differ in direction, the pocket should work.
Original issue reported on code.google.com by shopinth...@gmail.com on 10 Sep 2010 at 4:22
Original issue reported on code.google.com by
shopinth...@gmail.com
on 10 Sep 2010 at 4:22