Fluitketel / DynamicEnemyPopulation

A script for Arma 3 to dynamically spawn enemies all across the map.
https://fluitarma.wordpress.com/
GNU General Public License v3.0
12 stars 2 forks source link

more ~ not found in time :( #20

Closed Tankbuster0 closed 7 years ago

Tankbuster0 commented 7 years ago

2017/03/10, 18:09:20 "Forest patrols not found in time"

2017/03/10, 18:08:32 "Roadblocks not found in time"

Fluitketel commented 7 years ago

Going to need a bit more info. Is this on Tanoa? What changes did you make in the settings file?

Tankbuster0 commented 7 years ago

Yes, it's on Tanoa settings file content..

// // This is the settings file for DEP. Edit to your own liking. // Every setting in this file is optional and will fall back // to it's appropriate default value when commented out. // For a complete list of possible settings and their values // visit: https://fluitarma.wordpress.com/dep-settings/ //

// // General settings //

dep_side = independent; // dep_own_side = west; dep_despawn = 3; // dep_respawn_timeout = 0; dep_debug = false; dep_logging = true; dep_chat_logging = false; dep_safe_zone = [markerPos "dep_safezone_marker_1", markerPos "dep_safezone_marker_2", markerPos "dep_safezone_marker_3",markerPos "dep_safezone_marker_4",markerPos "dep_safezone_marker_5",markerPos "dep_safezone_marker_6"]; // dep_safe_rad = 800; // dep_map_margin = 400; // dep_ieds = true; // dep_mines = true; // dep_ied_chance = 0.7; // dep_cr_ied = false; // dep_veh_chance = 0.5; dep_unit_init = "[_this] call tky_fnc_tc_setskill"; dep_useheadless = false; dep_headlessclient = ""; // dep_allow_mortars = false; dep_civilians = true; // dep_fail_civilians = 0; // dep_civ_fail_script = ""; dep_zone_markers = [];

// // Performance settings //

// dep_max_ai_loc = 4; // dep_aim_player = 0.3; // dep_max_ai_tot = 200; // dep_act_dist = 800; // dep_act_height = 200; // dep_act_speed = 200;

// // Location types //

dep_roadblocks = 7; // dep_bunkers = 5b dep_patrols = 4; // dep_forest_patrols = 0; dep_air_patrols = 3; dep_aa_camps = 2; dep_housepop = 50; // dep_ambushes = 10; // dep_military = 4; // dep_town_occupation = 0.8;

// // Class names //

// Military forces dep_u_soldier = "I_soldier_F"; dep_u_gl = "I_Soldier_GL_F"; dep_u_ar = "I_Soldier_AR_F"; dep_u_at = "I_Soldier_LAT_F"; dep_u_medic = "I_medic_F"; dep_u_aa = "I_Soldier_AA_F"; dep_u_aaa = "I_Soldier_AAA_F"; dep_u_sl = "I_Soldier_SL_F"; dep_u_marksman = "I_soldier_M_F"; dep_u_sniper = "I_Sniper_F";

// Guerilla forces dep_u_g_soldier = "I_G_Soldier_F"; dep_u_g_gl = "I_G_Soldier_GL_F"; dep_u_g_ar = "I_G_Soldier_AR_F"; dep_u_g_at = "I_G_Soldier_LAT_F"; dep_u_g_medic = "I_G_medic_F"; dep_u_g_sl = "I_G_Soldier_SL_F"; dep_u_g_marksman = "I_G_Soldier_M_F";

// Vehicles // dep_civ_veh = ["C_Offroad_02_unarmed_F","C_Offroad_01_F","C_Truck_02_transport_F","C_Truck_02_covered_F","C_SUV_01_F"]; dep_ground_vehicles = ["I_C_Offroad_02_unarmed_F","I_C_Van_01_transport_F","I_G_Van_01_transport_F","I_G_Offroad_01_armed_F","O_T_Truck_03_transport_ghex_F","I_MRAP_03_F","I_MRAP_03_hmg_F","I_G_Offroad_01_F"]; dep_air_vehicles = ["I_C_Plane_Civil_01_F","I_Heli_light_03_F","I_C_Heli_Light_01_civil_F","I_Heli_Transport_02_F","I_Heli_light_03_F","I_Heli_light_03_unarmed_F","O_Heli_Light_02_unarmed_F"];

// Static weapons dep_static_aa = "O_static_AA_F"; dep_static_at = "O_static_AA_F"; dep_static_hmg = "O_HMG_01_high_F"; dep_static_gmg = "O_GMG_01_high_F"; dep_static_hmg_tri = "O_HMG_01_high_F";

Fluitketel commented 7 years ago

Thanks! I can't see much wrong with the settings. You have 6 safe zones, which means DEP has less space to place the zones but it shouldn't matter that much. The only reason I can think of why this is happening is that the computer or server that's running DEP doesn't have enough processing power to find all the zones in time. (30 seconds for finding roadblocks) Make sure there is not too many stuff running in the background and restart the mission. If it's still happening there might be something else wrong.

Tankbuster0 commented 7 years ago

What's odd is that forest patrols do appear to be working.

http://images.akamai.steamusercontent.com/ugc/91600930961737441/10A4A6BE8831D4418F878BAB77D6971E3A3210BE/

Tankbuster0 commented 7 years ago

http://images.akamai.steamusercontent.com/ugc/91600930961746613/1FEF5CBABEC8D266D9575814378964B98F844AE4/

Fluitketel commented 7 years ago

Yes the "X not found in time" message means it didn't find all the requested zones in time, but it did find some. For example if you put the forest patrols at 30 and it found only 25 in time it will show the message "Forest patrols not found in time" but it still will create the 25 zones it did find.

Tankbuster0 commented 7 years ago

I slimmed the server right down - shut down 2 other game servers and the TS server and restarted the box and still got the message forest patrols not found in time. As before I could see plenty of forest patrols around, but not AA sites or roadblocks. It's possible of course, I wasn't looking hard enough. :)

Tankbuster0 commented 7 years ago

Rather embarrassingly. when I switched the box from power saver plan to balanced, the problems went away! :)