Fluitketel / DynamicEnemyPopulation

A script for Arma 3 to dynamically spawn enemies all across the map.
https://fluitarma.wordpress.com/
GNU General Public License v3.0
12 stars 2 forks source link

helis landing enemy in safezones #21

Open Tankbuster0 opened 7 years ago

Tankbuster0 commented 7 years ago

happened twice now :) dep helicopters are landing in safezones and unloading troops

Fluitketel commented 7 years ago

Safezones only mean that units will not spawn there. Of course they can still walk, drive or fly in the zones. It's the arma pathfinding what's causing it and I'm unsure if I can do anything about that. But of course if I do find a way to stop it, I will!

Fluitketel commented 7 years ago

Funny enough we had the same thing happening yesterday. Although their way points can never be inside safe zones, the helicopters do react to gunfire and find a suitable position to land. If you've got a nice flat and open base they will use it :) Thankfully we had a marshall handy to gun down the helicopter before it could disembark all of it's troops.

Tankbuster0 commented 7 years ago

Hi mate! This is still happening. Given that my mission spawns a number of enemy air assets, I'd like to restrict DEP air activity to just civilian stuff. Can I do this by having only civ units in dep_air_vehicles? Tanky -Paul-

Fluitketel commented 7 years ago

Yeah you can give them only civilian helicopters and planes but the units will still be enemies. Maybe it's better to disable DEP air since you already have enemy air in your mission?

Tankbuster0 commented 7 years ago

Yeah could do... it'd be a shame to lose the little civvy ceasar and the 900 buzzing around

Tankbuster0 commented 7 years ago

Actually... the crew of the aircraft can be made to be civvy in the spawnvehicle function at line 36 in airpatrols.sqf

Fluitketel commented 7 years ago

Yes it's possible, but you'll have to remember to do this edit each time DEP updates.

Tankbuster0 commented 7 years ago

Yes, that's what I'll do. Thanks mate!