Fluitketel / Invade-Annex

Invade-Annex for Dedicated Rejects. By BL1P, Fluit and Flipped.
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MHQ respawn suggestion #1

Open Fluitketel opened 10 years ago

Fluitketel commented 10 years ago

There will be an MHQ vehicle B_Truck_01_box_F at base. MHQ is driveable by anyone and deployable by either Commander or Squad Leader. Deployment time 30 minutes, undeployment time 10 minutes. The vehicle will not respawn when left alone. The vehicle will respawn after 24 hours if destroyed.

When MHQ deployment starts a temporary object Land_Cargo_House_V3_ruins_F spawns to the right (or left) of the truck. If there is no empty space to place the building, deployment will fail. When deployment is finised the temporary building is replaced by Land_Cargo_House_V3_F. While the MHQ is deploying or deployed, the truck will be locked to prevent it from moving away from the MHQ.

In base there is a map board MapBoard_altis_F with a scroll option for teleport. If the MHQ is deployed and there are no enemies within a 100m radius of the MHQ, the player will be teleported to the house next to the truck.

Optional: possibility to teleport back to base. Off by default. Optional: map marker at MHQ location if deployed

BL2P commented 10 years ago

Counter proposal.

All the above but... To spawn at MHQ you sign in at the MHQ and spawn there upon death. to Spawn at base you sign in at a sign and spawn there upon death. Default location is base. While mission is running it will remember where you are signed in at. I hate teleportation in milsims