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Fluorohydride
/
ygopro-core
ygopro script engine.
MIT License
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add Card.IsEffectProperty
#648
salix5
opened
1 day ago
2
use LUA_USE_APICHECK for debug
#647
salix5
closed
1 week ago
0
update action
#646
salix5
closed
1 day ago
0
fix card::xyz_remove
#645
salix5
closed
4 days ago
0
delete card target on RESET_COPY & remove EFFECT_FLAG_COPY_INHERIT
#644
salix5
closed
3 days ago
0
add constant GTYPE_KEEP_ALIVE
#643
salix5
closed
2 weeks ago
0
ocgapi change: preload_script
#642
salix5
closed
1 week ago
3
OCGcore changes not backwards compatible
#641
mrboots123
closed
2 weeks ago
1
fix default_script_reader
#640
salix5
closed
2 weeks ago
0
use reference in card::is_affected_by_effect
#639
salix5
closed
3 weeks ago
0
fix function name
#638
salix5
closed
3 weeks ago
0
add ATTRIBUTES_COUNT
#637
salix5
closed
3 weeks ago
0
cancel summon when no procedure
#636
salix5
closed
2 weeks ago
0
set STATUS_SUMMONING before checking EFFECT_CANNOT_DISABLE_SUMMON
#635
salix5
closed
2 weeks ago
0
update card::is_affected_by_effect
#634
salix5
closed
4 weeks ago
2
add constant EFFECT_TYPES_CHAIN_LINK
#633
salix5
closed
1 month ago
2
clean using effect_container, effect_vector
#632
salix5
closed
1 month ago
0
change effect::type to uint32, fix effect_sort_id
#631
salix5
closed
3 weeks ago
0
format
#630
salix5
closed
1 month ago
0
fix warning
#629
salix5
closed
1 month ago
0
update readme
#628
mercury233
closed
1 month ago
0
use lua 5.4.7
#627
mercury233
closed
1 month ago
0
24/9/19 change: return control after face-down
#626
salix5
closed
1 month ago
0
Spells/Traps that would leave the field at the end of the chain should remain on the field until after "immediately after this effect resolves" effects resolve.
#625
VforViolin
opened
1 month ago
0
Update card::get_attribute() and card::get_race()
#624
Wind2009-Louse
closed
3 weeks ago
3
update update_cache()
#623
salix5
closed
2 months ago
0
BUG: EFFECT_BATTLE_DESTROY_REDIRECT should be applied after STATUS_DESTROY_CONFIRMED is set
#622
Wind2009-Louse
opened
2 months ago
0
Reorder EFFECT_BATTLE_DESTROY_REDIRECT and STATUS_DESTROY_CONFIRMED
#621
Wind2009-Louse
closed
2 months ago
2
ocgapi: update signature of start_duel(), add player_info::szone_size
#620
salix5
closed
2 months ago
0
include in mtrandom.h
#619
salix5
closed
2 months ago
0
update deck sequence
#618
mercury233
closed
2 months ago
2
add TYPES_EXTRA_DECK
#617
salix5
closed
3 months ago
0
fix Debug.AddCard
#616
salix5
closed
3 months ago
0
keep last active_type until the next activate
#615
mercury233
closed
3 months ago
0
fix interpreter.cpp
#614
mercury233
closed
3 months ago
0
use int32 playerid
#613
salix5
closed
3 months ago
0
fix spsummon.reason_player
#612
mercury233
closed
3 months ago
2
git add --renormalize
#611
salix5
closed
3 months ago
0
update card::attacker_map
#610
salix5
closed
3 months ago
0
fix warning C4456, C4458, C4706
#609
salix5
closed
3 months ago
0
use unsigned in bitwise operator
#608
salix5
closed
3 months ago
0
Revert "check Kaiser Colosseum in Duel.GetMZoneCount & Duel.GetLocationCountFromEx"
#607
mercury233
closed
4 months ago
0
use ref in PROCESSOR_SELECT_SYNCHRO
#606
salix5
closed
3 months ago
1
do not load script for normal monsters
#605
salix5
closed
3 months ago
2
use github release
#604
salix5
closed
4 months ago
2
add lua-5.4.6.tar.gz to local directory
#603
salix5
closed
4 months ago
4
fix Duel.GetFieldGroupCount
#602
salix5
closed
4 months ago
0
edit comment
#601
salix5
closed
4 months ago
0
check Kaiser Colosseum in Duel.GetMZoneCount & Duel.GetLocationCountFromEx
#600
purerosefallen
closed
4 months ago
2
Change SIZE_RETURN_VALUE to 512
#599
salix5
closed
4 months ago
0
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