Fluorohydride / ygopro-pre-script

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November 2016 VJump cards #65

Closed EerieCode closed 7 years ago

EerieCode commented 7 years ago

Maximum Crisis

EerieCode commented 7 years ago

Since VJump decided to give us over 30 new cards this month, I thought it'd be best to keep a checklist so that we don't end up getting on each other's codes. Let's mark here which cards we're willing to do, ok? A few noteworthy issues for the archetypes:

DailyShana commented 7 years ago

for 4 dragons, I think it is meaningless to consider "Dragon" as a archetype. "True King" is also "True Draco" cards, but it seems no cards refer to "True King" directly at present.

EerieCode commented 7 years ago

There is one, actually: the last effect of "True King V.F.D., the Beast" refers explicitly to "True King" monsters.

EDIT: Nevermind: I've checked the card text, it's still Shinryuu. You're right, there's no subarchetype.

DailyShana commented 7 years ago

that translation is wrong, it only refers to "True Draco".

mercury233 commented 7 years ago

sorry but I don't think I can write any script until 20 hours later _(:з」∠)_

EerieCode commented 7 years ago

Well, I think with this we've done all the cards with complete effects. Good job, everyone! Now the only ones missing are Diabound Kernel, Dark Summoning Beast and Fallen Paradise. The second one is missing a huge chunk of its effect, so it's probably a lost cause at the moment, but do you think the other two are feasable? Kernel is missing the last line of its effect, but given the position, I think it might simply be "This effect can be used during either player's turn", the typical way in the OCG to indicate a Quick Effect: Fallen Paradise, on the other hand, has no holes. What do you think?