Open taggxyz opened 4 months ago
Hi @taggxyz! I was able to reproduce the issue, I will send it to the ENG team so they can work on this!
Right now we only check for any asset related errors when you start a Run Mode or Web Publish. We'll keep this issue open to investigate if we can implement a better error detection for assets.
Can we access your project?
Current Behavior
When deleting a Rive file from Media Assets, no errors are thrown to show which animations are missing in the app.
Expected Behavior
When a Rive has been deleted from Media Assets, I would expect it to throw errors of all animations with missing assets.
Steps to Reproduce
This is especially problematic when you have lots of animations in the same file and they are used throughout your app.
Reproducible from Blank
Bug Report Code (Required)
IT4OzMmBw41PsctK14SJc8dagmAXQzsjarxMkcF+e0obIq3NGLIMf8n7UGBuZ+mmd2NcOWH8/W01wMLNuePyVvkFFByJY5xq/7hbEDyXbD6XSpCrDLmOXUEnRN5bGnaCzpuZ2x57JvRYc3Al1GeyJ+mvcAnZJIy0C21AJMqLKoLM+GCKHSW3G30Jg1ZSfCvr
Visual documentation
N/A
Environment
Additional Information
I have Rive animations throughout my app. The reason this is an issue is that all my animations are contained within one Rive file (very common). When I create a new animation in my Rive file, I then have to upload the new Rive file to my Media Assets in Flutterflow and then re-link every animation to the new Rive file so that I don't have two Rive files making my app file size huge.