Closed rodrigorahman closed 4 years ago
Na ultima versão do slidy ele está adicionando as tags scripts:
vars: clean: flutter clean get: flutter pub get runner: flutter pub run build_runner scripts: mobx_build: $clean & $get & $runner build --delete-conflicting-outputs mobx_watch: $clean & $get & $runner watch --delete-conflicting-outputs
logo abaixo da tag:
`flutter:
uses-material-design: true`
Porem se eu descomentar os assets ele vai gerar erro de não encontrar os assets a parte comentada está logo abaixo a tag script.
Acredito que ele deveria gerar acima da tag flutter evitando assim um problema de entendimento. Principalmente para os usuários iniciantes.
Veja abaixo o pubspec.yaml gerado pelo slidy:
` name: teste_tabbar description: A new Flutter project.
pub publish
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
version: 1.0.0+1
environment: sdk: ">=2.7.0 <3.0.0"
dependencies: dio: ^3.0.10 flutter_mobx: ^1.1.0+2 mobx: ^1.2.1+2 flutter_modular: ^1.3.2 flutter: sdk: flutter
dev_dependencies: mockito: ^4.1.1 mobx_codegen: ^1.1.0+1 build_runner: ^1.10.1 flutter_test: sdk: flutter
flutter:
uses-material-design: true vars: clean: flutter clean get: flutter pub get runner: flutter pub run build_runner scripts: mobx_build: $clean & $get & $runner build --delete-conflicting-outputs mobx_watch: $clean & $get & $runner watch --delete-conflicting-outputs
#
`
Problema:
Criei um pull request para solucionar o problema:
https://github.com/Flutterando/slidy/pull/201
Na ultima versão do slidy ele está adicionando as tags scripts:
vars: clean: flutter clean get: flutter pub get runner: flutter pub run build_runner scripts: mobx_build: $clean & $get & $runner build --delete-conflicting-outputs mobx_watch: $clean & $get & $runner watch --delete-conflicting-outputs
logo abaixo da tag:
`flutter:
The following line ensures that the Material Icons font is
included with your application, so that you can use the icons in
the material Icons class.
uses-material-design: true`
Porem se eu descomentar os assets ele vai gerar erro de não encontrar os assets a parte comentada está logo abaixo a tag script.
Acredito que ele deveria gerar acima da tag flutter evitando assim um problema de entendimento. Principalmente para os usuários iniciantes.
Veja abaixo o pubspec.yaml gerado pelo slidy:
` name: teste_tabbar description: A new Flutter project.
The following line prevents the package from being accidentally published to
pub.dev using
pub publish
. This is preferred for private packages.publish_to: 'none' # Remove this line if you wish to publish to pub.dev
The following defines the version and build number for your application.
A version number is three numbers separated by dots, like 1.2.43
followed by an optional build number separated by a +.
Both the version and the builder number may be overridden in flutter
build by specifying --build-name and --build-number, respectively.
In Android, build-name is used as versionName while build-number used as versionCode.
Read more about Android versioning at https://developer.android.com/studio/publish/versioning
In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
Read more about iOS versioning at
https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment: sdk: ">=2.7.0 <3.0.0"
dependencies: dio: ^3.0.10 flutter_mobx: ^1.1.0+2 mobx: ^1.2.1+2 flutter_modular: ^1.3.2 flutter: sdk: flutter
The following adds the Cupertino Icons font to your application.
Use with the CupertinoIcons class for iOS style icons.
dev_dependencies: mockito: ^4.1.1 mobx_codegen: ^1.1.0+1 build_runner: ^1.10.1 flutter_test: sdk: flutter
For information on the generic Dart part of this file, see the
following page: https://dart.dev/tools/pub/pubspec
The following section is specific to Flutter.
flutter:
The following line ensures that the Material Icons font is
included with your application, so that you can use the icons in
the material Icons class.
uses-material-design: true vars: clean: flutter clean get: flutter pub get runner: flutter pub run build_runner scripts: mobx_build: $clean & $get & $runner build --delete-conflicting-outputs mobx_watch: $clean & $get & $runner watch --delete-conflicting-outputs
To add assets to your application, add an assets section, like this:
assets:
- images/a_dot_burr.jpeg
- images/a_dot_ham.jpeg
An image asset can refer to one or more resolution-specific "variants", see
https://flutter.dev/assets-and-images/#resolution-aware.
For details regarding adding assets from package dependencies, see
https://flutter.dev/assets-and-images/#from-packages
To add custom fonts to your application, add a fonts section here,
in this "flutter" section. Each entry in this list should have a
"family" key with the font family name, and a "fonts" key with a
list giving the asset and other descriptors for the font. For
example:
fonts:
- family: Schyler
fonts:
- asset: fonts/Schyler-Regular.ttf
- asset: fonts/Schyler-Italic.ttf
style: italic
- family: Trajan Pro
fonts:
- asset: fonts/TrajanPro.ttf
- asset: fonts/TrajanPro_Bold.ttf
weight: 700
#
For details regarding fonts from package dependencies,
see https://flutter.dev/custom-fonts/#from-packages
`
Problema: