What steps will reproduce the problem?
<pre name="code" class="csharp">
public static class ModelExtensionMethods
{
public static void DrawMany(this Model model, Matrix projectionMatrix,
Matrix viewMatrix, Matrix[] worldMatrices)
{
// Generate bone matrices
Matrix[] boneMatrices = new Matrix[model.Bones.Count];
model.CopyAbsoluteBoneTransformsTo(boneMatrices);
// Render each mesh in the model lots of times
foreach (ModelMesh mesh in model.Meshes)
{
// Obtain a reference to the graphics device from one of the
model's GPU resources
// (they should all share the same graphics device)
GraphicsDevice graphicsDevice =
mesh.IndexBuffer.GraphicsDevice;
graphicsDevice.Indices = mesh.IndexBuffer;
foreach (ModelMeshPart part in mesh.MeshParts)
{
graphicsDevice.Vertices[0].SetSource(mesh.VertexBuffer,
part.StreamOffset, part.VertexStride);
graphicsDevice.VertexDeclaration = part.VertexDeclaration;
BasicEffect basicEffect = part.Effect as BasicEffect;
basicEffect.Projection = projectionMatrix;
basicEffect.View = viewMatrix;
basicEffect.Begin();
foreach (EffectPass effectPass in
basicEffect.CurrentTechnique.Passes)
{
effectPass.Begin();
foreach (Matrix instance in worldMatrices)
{
basicEffect.World = boneMatrices
[mesh.ParentBone.Index] * instance;
basicEffect.CommitChanges();
graphicsDevice.DrawIndexedPrimitives
(PrimitiveType.TriangleList, part.BaseVertex, 0, part.NumVertices,
part.StartIndex, part.PrimitiveCount);
}
effectPass.End();
}
basicEffect.End();
}
}
}
}
</pre>
What is the expected output? What do you see instead?
The above code causes the browser to hang (I've never waited long enough
to actually see a result).
What version of the product are you using? On what operating system?
I'm using the latest version of syntaxhighligher. I'm running on a Windows
Vista machine, in Internet Explorer 7
Original issue reported on code.google.com by james.an...@gmail.com on 18 Jan 2009 at 11:38
Original issue reported on code.google.com by
james.an...@gmail.com
on 18 Jan 2009 at 11:38